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- // generic value file for cam1-2.gam
-
- script "s-demo.slo"
- run
- {
- /* General Values */
- player int 0
- enemy1 int 7 //barbarians (base1)
- enemy2 int 7 //barbarians (base2)
- pow1 int 400 //scavenger start power
- pow2 int 400 //need to be same
-
- /* Set Structure Limits */
- powerGen STRUCTURESTAT "A0PowerGenerator"
- oilDerrick STRUCTURESTAT "A0ResourceExtractor"
- research STRUCTURESTAT "A0ResearchFacility"
- factory STRUCTURESTAT "A0LightFactory"
- //powerModuleHack STRUCTURESTAT "PowMod1"
- command STRUCTURESTAT "A0CommandCentre"
- numPow INT 0 //Limit on number of Power Generator Buildings
- numExt INT 0 //Limit on number of resource Extractors
- numFac INT 0 //Limit on number of Factory Buildings
- numRes INT 0 //Limit on number of Research Facility Buildings
-
- //starting Technology
- numtecE1 int 2 //Enemy1 Scavs
- tecE1[0] RESEARCHSTAT "R-Wpn-MG-Damage02"
- tecE1[1] RESEARCHSTAT "R-Struc-Materials02"
- //tecE1[2] RESEARCHSTAT "R-Wpn-Rocket-Damage01"
-
- /* Base Under Attack */
- attackSnd1 SOUND "structure Under Attack.wav"
-
- /* Win or lose */
- wonSnd SOUND "Objectives Accomplished.wav" //mission done
- lostSnd SOUND "You Are Defeated.wav" //mision failed
- NextLev LEVEL "SUBDEMO_START"
-
- /* Briefing Stuff */
- InFlight INTMESSAGE "FLIGHT"
- MissionBrief INTMESSAGE "SB1_2_MSG"
- //MissionBrief2 INTMESSAGE "SB1_2_MSG2"
- incomingSnd SOUND "Incoming Intelligence Report.wav"
- endMsg INTMESSAGE "END"
- winMsg INTMESSAGE "WIN"
- /* Return to LZ Message */
-
- LZ_MSG INTMESSAGE "C1-2_LZ"
- obj1 INTMESSAGE "C1-2_OBJ1"
- LZSnd SOUND "Return To LZ.wav"
-
- LZComp SOUND "LZ-Comp.wav"
- LZClear SOUND "LZ-Clear.wav"
- reinfSnd SOUND "Reinforcements In Transit.wav"
-
- RetLZMsg TEXTSTRING "LZ_MSG2"
- ReinforceTime INT 600 // (1 minute) number of seconds*10 for transport, -1 for no reinforcements
-
- /* Proximity: Resources */
- /*
- res1 FEATURE 70
- res1Msg INTMESSAGE "C1-2_RES1"
- res1Snd SOUND "Resource Here.wav"
- derrick STRUCTURESTAT "ResourceExtractor"
- */
-
- /* Proximity: Artifacts */
- crate FEATURESTAT "Crate"
-
- art1X int 3008
- art1Y int 3904
- art1Get STRUCTURE 340 //get this from research fac
- art1Snd1 SOUND "Artifact Discovered.wav"
- art1Snd2 SOUND "Artifact Recovered.wav"
- //art1Msg INTMESSAGE "C1-2_ART1"
- art1Comp RESEARCHSTAT "R-Wpn-Flamer-Damage01" //"R-Wpn-Cannon1Mk1"
-
- art2X int 3904
- art2Y int 1984
- art2Get STRUCTURE 108 //get this from Scavenger Factory
- art2Snd1 SOUND "Artifact Discovered.wav"
- art2Snd2 SOUND "Artifact Recovered.wav"
- //art2Msg INTMESSAGE "C1-2_ART2"
- art2Comp RESEARCHSTAT "R-Vehicle-Prop-Tracks"
-
- //need extra artifact from little base gives "R-Vehicle-Prop-Halftracks"
- art3X int 1984
- art3Y int 6720
- art3Get STRUCTURE 323 //get this from Scavenger Factory
- art3Snd1 SOUND "Artifact Discovered.wav"
- art3Snd2 SOUND "Artifact Recovered.wav"
- //art3Msg INTMESSAGE "C1-2_ART2"
- art3Comp RESEARCHSTAT "R-Wpn-Cannon1Mk1" //"R-Wpn-Flamer-Damage01"
-
- //Player Bonus Research Topics given on completion of mission
- numResP0 int 0 //number of topics to enable
- resP0[0] RESEARCHSTAT "R-Wpn-TUTMG"
-
- /* Proximity: Enemy */
- //base1
- enm1 STRUCTURE 108 //base1=factory1
- enm1ID STRUCTUREID 108
- enm1Msg INTMESSAGE "C1-2_BASE1"
- enm1Snd1 SOUND "Barbarian Outpost-1.wav"
- enm1Snd2 SOUND "Barbarian Outpost-2.wav"
-
- //base2
- enm2 STRUCTURE 323 //base2=factory1
- enm2ID STRUCTUREID 323
- enm2Msg INTMESSAGE "C1-2_BASE2"
- enm2Snd1 SOUND "Barbarian Outpost-1.wav"
- enm2Snd2 SOUND "Barbarian Outpost-2.wav"
-
- guard1Msg INTMESSAGE "C1-2_GUARD1"
- guard1Snd1 SOUND "Enemy Detected.wav"
- guard1Snd2 SOUND "Barbarian Outpost-2.wav"
- guard2Msg INTMESSAGE "C1-2_GUARD2"
- guard2Snd1 SOUND "Enemy Detected.wav"
- guard2Snd2 SOUND "Barbarian Outpost-2.wav"
-
- }
-